Superhero

Aberrant: nWod Notes

Aberrant Cover

In taking a look at converting Aberrant to the 'Storytelling' rules, the first thing I wanted to do is to do is make a listing of the 'core' parts of of the nWoD system and write out some notes as to where the Aberrant bits would fit in there. Not sure I'll ever run this game, but White Wolf has one of the easier character creation systems so a 'write up yourself as a character/here lets add some powers' might make for a fun time at a Con game. (Down side: 15d10 per player)

The Aberrant Roleplaying Game (Intro)

Aberrant Cover

In the late 90s I was a big fan of the games put out by White Wolf Publishing. My game of choice was the Mind's Eye Theatre. At the time I had a main game that I played (Vampire) in and a couple of games that I would make the occasional appearance at (Changeling, Hunter, and Cyberpunk). Despite my current obsession with Superheroes, the last time I had any experience was nearly a decade earlier in a Marvel Superheroes one-shot game.

It was then that White Wolf released a game called Aberrant.

A Taste of Power

Poison Apple

It isn't a new idea but it isn't one that sees a whole lot of use these days either. The thought that the consumption of some special food can grant power to those who consume it goes back at least as far as greek mythology. The origins of the word 'ambrosia' may go back further and have links to mead and/or other honey bee related products.