Systems

DISQUS comes to Darktouch.Net

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For a while now, I've been searching for a solution to a problem. I want to make it quick and easy for my visitors to respond to posts I make on the site. Darktouch.Net is certainly not the biggest site on the net nor will it ever be and making a visitor sign up for a login to the site is if not rude, then at least inconvenient.

Rolling 2d10 vs 1d20

I built this chart years ago and it sits in a thread on RPG.net that still gets looked at occassionally. I've putting up an alias to help make that relevant.

Original Text found at: RPG.Net.

The issue with rolling 1d20 vs 2d20 is getting a little clouded because the question isn't so much your chance of rolling any specific number, the question really is your chance of rolling a success. Generally it doesn't matter if you roll 9 under(you still fail) or 9 over (you still succeed).

Rolling 2d10 vs 1d20

Modifying M&M Combat

Like a lot of gamers, I'm something of a fiddler. I've come up with a number of little house rules that at one point or another seemed like a good idea. I thought I'd throw them out there as a cohesive group related to combat in Mutants and Masterminds (character creation is a seperate post) and see what people think. I've also made this post on the Mutants and Mastermind's board to see what people there have to say.

Now this isn't a 'fix' just a few items personal to me that I was hoping the big brains here might shoot some holes in. I'd like to have combat feel a little deadlier(more street feel) and have defense shifting be a little stronger of an option(more batman types). In addition, if I can fix up a few little things that I have difficulty with like remembering to subtract out hits and making it easier to mark the 5 result step then all the better.

So here's what I have in mind:

On the Subject of RPGs (Interlude)

I don't think it will come as a surprise to anyone who is reading my 'On the Subject of RPGs' series that the ultimate goal is the creation of some sort of RPG framework. You have to look at what has come before if you are going to look ahead. I don't really have an illusions that anyone but me will want to play it but there is certainly a sense of satisfaction that I imagine coming from such an endevor.

Rules in Lite Form

I made a comment a while back about how in order to get the on-line survivability that MSH has had, M&M on-line needs to find itself a way to simplify itself. Seeing as how the Touch of Darkness site is designed primarily around my creation of an on-line RPG game, it only makes sense to encourage this.

So here are my quick notes on how to change the Core M&M rules so as to make them a little more simple for on-line write-ups.